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Tools

Unity

Maya

Substance Painter

Photoshop

FL Studio

My Role

3D Modeler

UI Designer

Marketing

Game Designer

Mushroam

2D Puzzle-Platformer Game

Website

Year of release

TBD

MushroamLogo_4x.png

"Mushroam" is a singleplayer, 2D puzzle-platformer game where the player takes on the role of a mushroom bubblemancer, on a journey through dangerous caves and ruins to save their village.​

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Each of the game's levels is a puzzle in which the player must use both positioning and clever bubble placement to reach the gateway that will progress them to the next area.​

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You can learn more about this and other games by SkyPyre Studios on SkyPyre.com.

Tools

Unreal Engine

Blender

MagicaVoxel

Affinity Designer

FL Studio

My Role

3D Modeler

UI Designer

Marketing

Game Designer

Trailers

UI Design

As the user interface designer, I developed intuitive and aesthetically pleasing interfaces that enhance the player's experience throughout their gameplay.

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I started with simple layouts free from styling elements to test functionality and the navigation hierarchy. After finalizing the navigation and general layout, I created higher fidelity designs to visually represent the final pages. Once those were defined, I updated the pages in the game engine with their final graphics.

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The game's menu gives players the ability to make changes through the settings page, to join an existing server, as well as create their own server. Players can also customize their own ships, one for each faction: Hunters and Runners.

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Once a player has joined a server's lobby, they can choose to join either the Hunters or Runners, which will change the abilities available to them, or they may choose to be a Spectator, at which point they will be able to explore the arena while the game plays on.

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While in-game, players may open a menu allowing them to access the Settings page, leave the game, or simply view the current game's information, the list of current players, the server name, and more.

 

The player's in-game interface will differ from other players depending on the team they chose to join as well as which ability they chose to use.

 SECTION IS WIP 

Main Menu

Settings & Game Setup

Ship Customization

Game Lobby

In-Game Server Information

In-Game Interface Iterations

In-Game Interface

3D Models

As the lead 3D modeler, I created models that bring the game world to life, ensuring the environment and the player character resonate with players.

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All environment models and the main character (Halen) model were created using Maya.

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Upon receiving a greybox version of each of the game's levels, I created a variety of models that could be reused to give the environment a cohesive visual language. There were also opportunities for bespoke models that amplified each level's distinct atmosphere.

 SECTION IS WIP 

Marketing

In my marketing role, I was part of the logo design process. The logo's goal was to show the game's futuristic setting and fast-paced gameplay.

 

Using the logo as a base, I created a branding image that could be adapted to a variety of promotional graphics including storefront banners, posters, and social media posts.

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I managed a social media campaign promoting the game's development and its eventual release. This was achieved through consistent social media posting and community engagement across various platforms including Twitter, Instagram, YouTube, and Discord.​

 SECTION IS WIP 

Logo Design

EMLogo_v1_edited_edited.png

Branding

Profile Banners

Development Videos

Social Media Posts

In-Menu Update Newsfeed Graphics

Update Roadmap

Ottawa, Ontario, Canada
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